GTA 6 is 30fps at launch, and its map is twice the size of GTA 5's

The two most consequential GTA 6 facts of the past week were not in the Extended Look. They came from Rob Nelson, Rockstar's head of development, speaking to a handful of YouTubers flown to Rockstar North before the Netflix premiere: **GTA 6 runs at 30 frames per second on console, and its world map is roughly twice the size of GTA 5's and three times the size of Red Dead Redemption 2's.**

Both are attributed statements from a named Rockstar developer relayed through third parties, not a Rockstar Newswire post. We rate them credible rather than confirmed until Rockstar publishes them directly.

## Is GTA 6 30fps?

Yes, at launch. Nelson told creator Davy Jones that "during this development period, the consoles are running the game at 30 frames per second," and that the technical team would still need to be consulted on whether a 60fps option exists at launch or later. Nelson also said he did not yet have details on resolution or ray tracing.

That is a direct answer to a question a lot of people had after watching the Extended Look, and it removes the most popular optimistic reading — that the PS5 Pro would get a 40fps mode for 120Hz displays. Nothing of the sort has been announced.

For context on how long Rockstar tends to sit on this: GTA 5 did not get a 60fps console mode until the PS5 and Xbox Series re-release, nine years after launch. Red Dead Redemption 2 is still capped at 30fps on console today. Historically, the first high-framerate version of a Rockstar open world has been the PC port — which, for GTA 6, does not exist yet and has not been announced.

## How big is the GTA 6 map?

Nelson gave YouTuber TGG a set of comparisons after a two-and-a-half hour hands-off session:

| Comparison | Multiplier |
| --- | --- |
| GTA 6 world vs GTA 5 world | ~2x |
| GTA 6 world vs Red Dead Redemption 2 world | ~3x |
| Vice City vs Los Santos (city proper) | ~2x |
| Vice City plus surrounding suburbs vs Los Santos and its surroundings | ~11x |

The eleven-times figure is the one worth sitting with. It is not a claim about total landmass — it is a claim about how much of the map is dense, built-up, walkable urban space rather than highway and scrub. That is the expensive kind of map to build, and it is the difference players will actually feel.

TGG's summary of the pitch: "The message that the entire Rockstar team wanted to get across to me is, 'this game is so big, the world has never seen a game like GTA 6 before'."

## The caveat worth keeping

Developer-to-creator briefings are marketing. The numbers are almost certainly accurate — Rockstar has no reason to understate its own map and every reason not to be caught overstating it — but "twice the size of GTA 5" is a figure supplied by the people selling the game, measured by a method nobody has published. Treat it as a strong directional claim, not a surveyed number.

The 30fps figure is the more useful of the two, because it is falsifiable in 82 days and it is the sort of thing publishers usually avoid saying out loud before launch. Saying it now, in August, rather than letting it surface in a review embargo in November, is a deliberate choice.

GTA 6 launches on PS5 and Xbox Series X|S on 19 November 2026. Rockstar says the Extended Look was captured entirely from in-game footage on PlayStation 5; VGC reported it was a base PS5, while Push Square noted the video itself never specified base or Pro.